![]() Slowed down the head peel fake from dominant back side.They can still deal significant damage through the block if the block meter is low. Since evading them is not an option, blocking the correct height is the best defense available so we made blocking them a bit better.The lead knees, which are slower, retained their previous damage. This still leaves the head knees damage slightly higher than the elbows.Reduced damage of clinch rear knees to head and body from collartie, Muay Thai, and single under by 20%.Fixed an issue where submissions were finishing before the progress bar had completed and when chains were activated at certain timing.Attempting it without such an advantage will result in the drive ending in favor of the defender.Single and low single bails now require a stamina advantage of 30%.Decreased head roundhouse bleedthrough from 20% to 10%.Decreased permanent body damage by 10%.Even in the heaviest and lightest divisions, this adjustment was small. ![]() Reduced the cost for heavier divisions and increased it for the lighter ones, with very little change to the divisions in the middle, such as lightweight.Tuned strike stamina costs between weight divisions.Tuned stamina recovery to be slower when stamina is high.Fixed an issue to allow Body Side Kicks to track walking to one side (the outside).Increased penalty for the attacker’s rapid movement in limb submissions.Fixed an issue with attribute information displayed for a few archetypes.Added a new set of standup blocking animations and polished the old set.
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